Leonid Lubenko

Rendering engineer and game developer. I'm working more than 7 years in game development and 6 years of experience with computer graphics.
Interested in 2D/3D graphics, especially in rendering techniques. Having advanced 3D and 2D math skills, as well as DirectX/OpenGL and HLSL/GLSL.
Have you got ideas? I'm ready to communicate with you.
Language | Level | Experience |
---|---|---|
C++ 98/11 | Intermediate | 3 years |
Java | Intermediate | 2 years |
C# (in the main .NET 4.0) | Right-on | 6 years |
Skill | Level | Experience |
---|---|---|
DirectX 11 API | Advanced | 4 years |
OpenGL | Intermediate | 2 years |
DirectX 9 API | Upper intermediate | 3 years |
HLSL (9.1 - 11.0) | Advanced | 6 years |
GLSL (4.3 profile) | Advanced | 2 years |
Key | Value |
---|---|
Languages | Russian (native), English (technical, speaking intermediate) |
Education | Applied Informatics (higher) |
Multi-layered clouds with support for regional weather |
Water system featuring deferred renderning featuring adaptive hardware tessellation![]() |
Beaufort scale from 0 to 12 |
3D ship wake effects (bow and stern waves) with physical interaction |
Sunshafts, Ambient subsurface scattering, underwater rendering |